After this point I decided on the theme of false-realism, showing the power of digital technology that blurs the line of truth and fiction. Also after creating the light cycle in the last section and studying Crewdson’s work, I wanted to push this sense of what is real, and so I went out to take photographs of the Night street, that I then modelled in with the light cycle.
The image below is my final render of this project that this page consists of. to get to this point I went through many struggles of learning how to use this software that is so alien to me and also using it in a way that works with this false-realism style. I struggled to find many examples using the software (blender) I use in this mixed reality way.
These photos below are the best of the ones I took, the button on the right will lead to the entire gallery, I took multiple experiments with different ISO and shutter speed to get the best image in the low light levels. This then brought along the issues of blurriness and sharpness as can be seen in the entire gallery, so to fix this I changed the iso and also used a tripod to keep it stabilised. after getting the settings right I got a few photos of different angles of the street.

FInal Render of this project

The image from my photoshoot I used for all of my Light cycle renders
The image from my photoshoot I used for all of my Light cycle renders
Above is the final piece with a high quality output and many ray paths to create a realistic piece.
The image on the left is the final image I used to create these pieces, and it is the background of all of them.
Looking closely it is quite obvious to see all of the problems with perspective in my piece however seeing it on its own, I am very happy with how it worked out and the final outcome.
These photos below are the best of the ones I took, the button on the right will lead to the entire gallery, I took multiple experiments with different ISO and shutter speed to get the best image in the low light levels. This then brought along the issues of blurriness and sharpness as can be seen in other photos from the gallery, so to fix this I experimented with the iso and also used a tripod to keep it stabilised. after getting the settings right I got a few photos of different angles of the street.
After some experimentation I found how to improve the volumetic lighting and so I produced this piece.
After some experimentation I found how to improve the volumetic lighting and so I produced this piece.
This is the outcome of my light cycle (bike from the Tron film) that I created in the last section that I have now put into this mixed reality style, I initially created the bike with an idea in my mind of what I could create, but what I have achieved with this style after researching crewdson I am incredibly happy with the outcome, especially for being one of my first few experiments with this style.
The piece in the bottom right hand corner that is also labelled is the same as my final piece in quality however I had experimented with volumetric lighting just like in a few of the others, this being the most successful as I had a problem with graininess, however I found out what the problem had been. To solve this I had to increase the quality of the piece in short, increasing the number of light beams rendered (ray paths) by the software during the final render of the piece, this decreases the "fuzziness" and sharpness issues of the others. However, doing this increases the render time of the piece which is how long it takes the software to produce the final image. usually it would take a few minutes for the other pieces however adding this increased the time to over 30mins, which is how slow 3D modelling can be, some can even take many hours to render. This is just the start.
However it still has a couple issues with the volumetric lighting, so I still really like the generic piece with no special lighting, it is very simplistic and gets the point across. But this does add another sense of atmosphere that I think fits very well, especially taking inspiration from the origin of this light cycle "Tron".
The basic layout view, to view the 3D model
The basic layout view, to view the 3D model
The side view and actual shape of the model to produce a reallistic perspective from the camera's view
The side view and actual shape of the model to produce a reallistic perspective from the camera's view
The UV map view with the map in the bottom left, layout in the centre and nodes top left
The UV map view with the map in the bottom left, layout in the centre and nodes top left
The UV map view of the model including the layout of the image on top of the model
The UV map view of the model including the layout of the image on top of the model
The view the camera sees of the curved, stretched model in the other photos
The view the camera sees of the curved, stretched model in the other photos

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